![]() The badge was made with a primitive cylinder.įirst, you may have noted when you converted the primitives & extrudes into a single poly mesh that a square checker box symbol appeared next to your object in the objects panel. The guard was made with a spline tool to create the shape, an extrude tool ( M ~ T) to add thickness, and symmetry tool to duplicate the guard. The blade/grip was made using a box primitive made editable (C), the extrude tool & the Loop/Path (M ~ L) cut tool. I have created this low poly Thundercats Sword Of Omens using a mix of basic modeling techniques in C4D. Here's some low-poly inspiration I've found:Īlright, now that you've studied up and are feeling encouraged, let's begin! 1. If you wanna do a little bit of research on Pinterest, type in low poly uv mapping game art to get inspired! The only one caveat is you will have to make your primitive objects editable. You can make lots of simple individual objects. The best part? The objects you create don't even need to connect into one perfect, single mesh, typo-logical, super blob! Just a simple understanding of primitives, splines, extrudes, deformers, and box modeling is more than enough. ![]() ![]() In fact, Making It Look Great 11, the 3D modeling course I purchased after completing Cinema 4D Basecamp, is still on my to do list. Especially when you have tight deadlines knocking on your door! ![]() You don't need to be a world class 3D modeler, and spend hours creating painfully perfect typology to get decent results. Getting Started with UV Mappingįirst, let me encourage you. ![]()
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